FIELD REPORT / PUBLIC INTELLIGENCEVERIFIED 22 AUG 2026PRE-EARLY ACCESS / V0.1
ARS / 02WEAPONS / PUBLIC INTELLIGENCE

WARDOGS Weapons List: Guns, Gear, and Roles

This is a role-first weapons index for the testing period. It explains how to evaluate guns and gear without pretending the unreleased arsenal already has a stable public spreadsheet.

PRE-EARLY ACCESS / INVENTORY STILL GROWING
UPDATED
22 AUG 2026
READ TIME
6 MIN READ
#weapons list#guns#gear#attachments
PRIMARY ROLESASSAULT / SUPPORT / OVERWATCH
GEAR ROLESMEDICAL / MOBILITY / BUILDING
BUY DECISIONRANGE + JOB + BANK
STATUSNOT A FINAL FULL ROSTER
FIELD NOTE

Use this WARDOGS weapons list to sort gun roles, attachments, ammunition, and flexible cash-safe loadouts before Early Access expands the arsenal.

CURRENT SNAPSHOT

Observed inventory, not a final roster

A few pre-release videos expose the shape of the vendor loop. They do not justify a complete weapon database yet.

GUNS SEENAK AND PP SMG
AMMO SEEN5.45 AMMO + MAGAZINES
GEAR SEENARMOR / BACKPACK / PARACHUTE / BANDAGES
STATUSSTATS AND PRICES CAN MOVE

This is a dated observation list. It intentionally leaves out unverified weapon names, damage numbers, and attachment breakpoints.

01
01 / ROLE INDEX

Start with the job the weapon has to do

ROLEWEAPON FAMILYFIELD QUESTION
AssaultFlexible rifleCan I move from cover to cover?
Close pushSMG or shotgunCan I clear the next room?
OverwatchMarksman platformCan I see the route without leaving it?
SupportMedical, ammo, or building gearDoes this keep teammates active?
02
02 / ATTACHMENTS

Upgrade the friction you actually felt

Public pre-release footage has shown an AK, a PP submachine gun, 5.45 ammunition, magazines, armor, backpacks, parachutes, bandages, and explosive gear. That is an observed inventory snapshot, not a complete weapons list. A sight, magazine, or other attachment is only useful when it solves a repeatable problem.

Change one part of the kit per test. The account economy makes a clear feedback loop more valuable than a perfect-looking build you cannot afford twice.

  • Range problem: change sight picture or choose a platform that can cover the lane.
  • Room-clear problem: use a close-range tool and a teammate, not a longer list of attachments.
  • Sustain problem: carry more ammunition or add a supply job to the squad.
  • Survival problem: keep the route and recovery plan intact before adding damage.
03
03 / ARCHIVE PLAN

How this list will grow

For the current pre-release record, this index stays at the level of observed roles and inventory items. Weapon-by-weapon stats, confirmed attachments, ammunition behavior, and patch history belong here only after they can be checked against a stable build. The useful truth today is role first, range second, bank third.

SOURCES USED

Trace every page back to the source

Official links establish published facts. Gameplay links show observations from a dated build and are not patch notes.

EVIDENCE BOUNDARY

WARDOGS remains in active development. Values, platform availability, and controls can change between tests. This page is a dated player reference, not an official announcement.